TerrainToolkit
Class, inherits from MonoBehaviour
Description
TerrainToolkit contains a number of methods that can be used to generate, erode and texture Terrain objects in the Unity engine.
Class functions
- VoronoiGenerator - (Generator) Generates a series of mountain peaks on the terrain object.
- FractalGenerator - (Generator) Generates a random heightmap on the terrain object.
- PerlinGenerator - (Generator) Generates a random heightmap on the terrain object.
- SmoothTerrain - (Filter) Smooths the terrain object.
- NormaliseTerrain - (Filter) Normalises the terrain object.
- FastThermalErosion - (Erosion) Performs fast thermal erosion on the terrain object.
- FastHydraulicErosion - (Erosion) Performs fast hydraulic erosion on the terrain object.
- FullHydraulicErosion - (Erosion) Performs full hydraulic erosion on the terrain object.
- VelocityHydraulicErosion - (Erosion) Performs velocity hydraulic erosion on the terrain object.
- TidalErosion - (Erosion) Performs tidal erosion on the terrain object.
- WindErosion - (Erosion) Performs wind erosion on the terrain object.
- TextureTerrain - (Texturing) Procedurally textures the terrain object by height and slope.
Enumerations
- FeatureType - Used by VoronoiGenerator to define the type of interpolation used to generate features.