Six Times Nothing is an independent game and middleware development studio founded by three guys who share a common passion for games and making totally awesome stuff. We were initially founded as a loose collective in December 2009 and were eventually registered as a proper business in the U.S. in late 2010. Our core team is comprised of three key stakeholders and investors who are involved in all aspects of the company and its projects plus one additional core team member. We also employ skilled contractors and consultants with areas of expertise ranging from concept art and 3D modelling to low-level networking. Our creative and development teams are based in Australia and the United States.
We are currently very hard at work on the development of our debut game title – Dawn Of The Tyrant, an innovative 'Social RPG' based on a unique and original IP. We still have day jobs, so more information about this title will be announced soon, in the hopefully not too distant future.
We also develop a range of in-house tools and extensions to the Unity Game Engine for use in our internal projects. Our premiere tool - UniSky, a powerful environmental effects system for Unity is available for purchase on the Unity Asset Store here. And because we are so awesome, we have also released some of our other tools to the Unity community for free!